Pages: Global | FFC | Link | Screen | Item | Weapon | Itemdata | Game | NPC | std | string
Weapon Functions and Variables Documentation
Functions and Properties
Return Type | Function Information |
---|---|
bool | isValid() |
void | UseSprite(int id) |
bool | Behind |
int | ID |
int | X |
int | Y |
int | Z |
int | Jump |
int | DrawStyle |
int | Dir |
int | OriginalTile |
int | Tile |
int | OriginalCSet |
int | CSet |
int | FlashCSet |
int | NumFrames |
int | Frame |
int | ASpeed |
int | Damage |
int | Step |
int | Angle |
bool | Angular |
bool | CollDetection |
int | DeadState |
bool | Flash |
int | Flip |
int | Extend |
int | TileWidth |
int | TileHeight |
int | HitWidth |
int | HitHeight |
int | HitZHeight |
int | HitXOffset |
int | HitYOffset |
int | DrawXOffset |
int | DrawYOffset |
int | DrawZOffset |
float | Misc[] |